![disable sourcemod plugins console disable sourcemod plugins console](https://multimc.org/images/screenshots/editmods.png)
- #Disable sourcemod plugins console install
- #Disable sourcemod plugins console mod
- #Disable sourcemod plugins console Pc
> also dont rename maps, it could corrupt them. > the name of the plugin is the one you put in the plugin folder (.smx) but dont add. > you do (sm plugins unload the_name_of_the_plugin)
#Disable sourcemod plugins console mod
you can add the sames lines for each config ^^Įxample, you want the gungame mod on a de_ maps, just copy every line you put in the gg_ config into the de_ config. smx in the configs files.Īlso dont rename maps, it could corrupt them. The name of the plugin is the one you put in the plugin folder (.smx) but dont add. You do (sm plugins unload the_name_of_the_plugin)
#Disable sourcemod plugins console Pc
> Edit: Im not on my pc now to try it, but i like to know before do anything wrong. bsp file an renamed to dm_dust2.bsp for example, the same for the spawns files, right? > If i do it wrong please tell me, but i have another problem, i dont have dm_ or gg_ maps, can i just copy a map. > I create a gg_.cfg file, and i just add this line:
#Disable sourcemod plugins console install
> I install that plugin, i understand how that works. bsp file an renamed to dm_dust2.bsp for example, the same for the spawns files, right?Įdit: Im not on my pc now to try it, but i like to know before do anything wrong. If i do it wrong please tell me, but i have another problem, i dont have dm_ or gg_ maps, can i just copy a map. I create a gg_.cfg file, and i just add this line: I install that plugin, i understand how that works. > I dont know what is the command to disable Metamod plugins (like deathmatch) > To Load / Unload plugins for some maps, use the line i wrote above. > You will understand easily on the thread of the plugin. > the file is named gg_.cfg, inside it put this line:
![disable sourcemod plugins console disable sourcemod plugins console](http://www.rtdgaming.com/screenshots/botmanager_adminmenu.jpg)
PS: I just add "bot_quota 20" in my server console I install everytinhg using this tutorial, when i enter the server, just when bots will join, says: WARNING connection problem, my server crash and says this: NUM_FOR_EDICT: bad pointer" Engine Errors PS: If i install metamod, cssdm "and" sourcemod, the game crash with the bots, but the DM mod works. What i need to add to console to "activate" DM mod? without -console, it show the green table with everything on it, even console (there i add bot_quota 20 for example) but still be a normal game, not DM everything looks fine, i get in the LAN server i create but its just a normal game, no deathmatch. If a include -console, the black screen (cmd). console -game cstrike +map de_dust2 -maxplayers 32 -autoupdate I isntall metamod and cssdm plugin, i add this to the lauch options, > Launch your server, and the plugin should work. You just have to extract the files to the cstrike folder of YOUR server (not the cstrike of your game). > Once you got your server, install Metamod:Source on it (). > There are some tutorials for that on google (check valvesoftware guide). pure_funcs: and this will drop console.log since pure functions do not produce side effects then Uglify can discard ones not assigned to anything.> You need to make a server with SteamCmd. If you really want to drop specific console functions such as just console.log you should use pure_funcs option e.g. I personally think console logs (especially console.error) are very useful on prod and think it's a good idea to keep them. Update: For webpack v4 it has changed a little: const UglifyJSPlugin = require('uglifyjs-webpack-plugin')